Notes from development
/dev-log/
Experiments, versions, and the slow work of keeping a hoop empty.
Let the games begin!
Global leaderboards are now available. Yay!
I'll have a #19 with extra sauce
A slick game deserves pretty menus.
Robotics
From purple cylinders to bots with a little personality.
Five ways to make the same game meaner
Different modes are a way to test how much pressure one simple rule can hold.
Onward and upward
The first round of playtests is over. What now?
Oh, balls!
How hard is it to style a ball? Harder than you think.
It's playtest time
I need input from more people. What do we need? Playtesters! When do we need 'em? Now!
A typeface for hoop
The game got a typeface with its own geometry, UI marks, and a little bit of attitude.
Making a small game fill the screen
The arena had to feel close and readable on different desktop shapes.
Finding the shape of the arena
A larger space made the game less readable. Pulling the camera in changed everything.
So how does this actually work?
What if the basket was the player, and scoring was the thing to avoid?