September 27, 2026

Five ways to make the same game meaner

Different modes are a way to test how much pressure one simple rule can hold.

One piece of feedback from playtest round 1 was: more variation in play would be nice.

The same core game can feel very different when its pressure changes. Current experiments range from straightforward survival to faster, stranger, less forgiving variants. Like:

There, that'll keep you busy in playtest #2. For a while. I hope.

In the end, I picture leaderboards per game type - that'd be nice. When we hook up real-live shared leaderboards, that is. Can't wait.